Using games and AI to teach financial literacy

One reason games are so popular among youth is their ability to provide instant feedback—and instant gratification.

Rana and Singh (2025) offer an interesting twist on the use of games:

The game undergoes iterative testing with both quantitative and qualitative analyses. Thematic analyses of game session recordings help identify patterns and insights. Comparative analysis highlights strengths and weaknesses relative to other games. Issues are addressed, and changes are implemented, with validation rounds ensuring effective modifications.

Here’s how we could leverage this research to teach youth financial literacy through games and AI:

  • Use AI to analyze player decisions
  • Get AI to provide personalized feedback such as suggestions on better strategies for making financial decisions
  • AI could also generate new scenarios reflecting real-world situations, guiding players on how to adapt and respond to different set of challenges.

I have a feeling my kids would love this idea. You reckon?

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